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A Night In Derry Wiki game iconA Night In Derry Wiki
Wiki topic — evidence checked October 3, 2026

Endings & Outcomes

A Night In Derry's premise sets up a clean outcome structure: reach morning by trusting the right visitors, or lose the night to one you shouldn't have. What the game has is two documented outcome states and zero badges; what it has is no recorded named-ending system. This page shows the evidence for both halves, and exactly how a future ending will announce itself.

Documented win condition

Survive the night

The official description states it directly: "Decide who to trust and survive the night." Every trust decision you make correctly is progress toward this outcome — it is the goal the game itself names.

Documented stakes

Trusting the wrong visitor

"Not everyone is who they claim to be" is the premise's warning side: admit an impostor and the night turns on you. This is the standard fail state of the anomaly-door genre, and this game's description builds it into the core line.

Badge record

Zero badges issued

Roblox's badge API lists no badges for this experience (October 3, 2026). Badges are how Roblox games permanently record achievements like surviving — an empty list is a concrete, checkable fact about the game's current outcome system.

The evidence in full

Why this page says "documented" instead of guessing

Three independent checks, each dated, establish what the outcome system looks like today.

That is the whole documented picture — and it is a normal picture for a game that released on August 4, 2026 and patches every weekend. Named endings, if the creator builds them, will arrive loudly.

How endings will announce themselves

Watch these three signals

A young Roblox game adds outcome systems in visible, checkable ways.

  1. 1. A badge appears. The badge tab on the official game page is the fastest public ending record on the platform. First badge on a survival game is almost always the survive-the-night milestone.
  2. 2. The creator says so. The description and the Fedora's CCU group wall carry every announcement this creator makes — the weekend update promise and the reward path both live there today.
  3. 3. A dated walkthrough shows one. Trigger plus named result plus game version — the standard this wiki applies to any ending claim.

This page rechecks after each weekend update; the update timeline records what each check found.

Playing toward the outcome

What to do with the two documented states

You do not need an ending chart to play well — the game told you the goal.

  • Treat every trust call as the ending decision it is. The premise makes one wrong admission the difference between winning and losing the night.
  • Verify claimed door rules with the Door Decision Checklist before they steer a run — a wrong rule is how nights end early.
  • Keep your own outcome notes per update. With weekly patches, your last three weekends of results are the freshest data source that exists for this game.

How many endings does A Night In Derry have?

No ending count is published anywhere as of October 3, 2026: the game description documents the survive-the-night goal, the Roblox badge API returns zero badges, and no community source has documented named endings. The two outcome states the premise itself establishes — surviving the night, or trusting the wrong visitor — are the only officially grounded outcomes to play toward.

Is surviving the night an "ending"?

In every sense that matters to a player: it is the documented win condition ("decide who to trust and survive the night"). Whether the game labels it with a named ending screen is exactly what no public source records — the game shows you the outcome when you reach it, and this wiki documents named outcomes only when a source can confirm them.

What happens if I trust the wrong visitor?

The premise implies the stakes directly: survival is set against the trust decision, so an admitted impostor costs you the night — the standard fail state of the anomaly-door genre. How each specific failure plays out (and whether the game distinguishes failure types) is run-specific detail the game teaches through play.

How would a new ending be confirmed?

Three ways, all checkable: a badge appearing in the game's badge tab (Roblox records badges permanently — currently the list is empty); a creator announcement in the game description or the Fedora's CCU group wall; or a dated community walkthrough showing the trigger and the named result. This page refreshes after each weekend update.

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